Divine Right (Shipping in September)

Divine Right (Shipping in September)

Sale Price:$80.00 Original Price:$95.00

Divine Right is a classic 1979 fantasy board wargame that combines combat, diplomacy, and role-playing in 2-6 hours, updated with rules updates and the highest quality components.

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Divine Right is a classic fantasy board war game originally published in 1979 by the Game Wizards at TSR. Divine Right is a game with 45 years of history, lore, optional rules, books written by the designer Glenn Rahman (available on Amazon) and more built into it.   Playable by 2 to 6 players in 2 - 6 hours.

Box Cover

DIVINE RIGHT is more than just a game. It is a work of fantasy literature, in which you, the players, control the destinies of nations. You organize the alliances, seek out the
magical treasures, and lead your armies and fleets to battles, sieges, plunder, and (if you have been wise) victory.

Aged like a fine wine, Divine Right retains the retro 1970's look of the original while updating the component quality to the highest in the gaming industry.  Divine Right embraces its roots to the gaming of yesterday - while giving gamers of today the fuller gaming experience expected by modern audiences.

Detail of the Map of the World of Minaria

The game is to be followed by an expansion game, SCARLET EMPIRE. Its map will adjoin the Divine Right map along the bottom edge.

Map of Minaria

Click the Rulebook Above to Read the Classic 1979 Rules. This will be updated with the modern art, updated rules for rule changes.

Beautiful thick full color box 

  1. 2 Printed Copies of the Divine Right Rule book

  2. Full-color, large, hard mounted game board (neoprene map add-on available)

  3. 3 counter sheets containing 250 5/8" counters

  4. Diplomacy Cards

  5. Personality Cards

  6. Identity Cards

  7. 6 Player Aids (one for each player)

  8. Counter Tray

  9. 2 six sided Dice

  10. Card Stock Image of the Box Cover for Framing

Identity Cards (the Monarchs of Minaria, who will you be?)

Personality Cards that dictate the personality of the non-player controlled kingdoms of Minaria

Diplomacy Cards - send out your ambassadors, form alliances - interfere in your opponents alliances.