Screaming Eagles Deluxe - 3rd Edition (2023)
Screaming Eagles Deluxe - 3rd Edition (2023)
Featuring all new Version 2.2 of the series rules.
Band of Brothers is a fast playing game of squad level combat in WWII. It covers the exploits of the 101st in their battles from D-Day through the Bulge. The rules are very simple (no combat charts are needed) with very few exceptions to remember and yet the game is meant to be all encompassing and will include infantry, tanks, and artillery.
Fight with the 101st Airborne in Europe in 1944-45 through some of the toughest fighting in WWII.
Description
Fight with the 101st Airborne in Europe in 1944-45 through some of the toughest fighting in WWII.
What’s new to Screaming Eagles Second Edition:
Stronger and larger box. All of the maps have the new remastered artwork and are mounted. An up-to-date series rule book. New and extra counters. An improved, graphical player aid card. Counters and scenario book updated to the new Proficiency system.
What is the benefit of the updated Screaming Eagles Counters?
Counter sheets include extra features for owners of the original Screaming Eagles: They update the infantry counters to the new streamlined proficiency system. Extra counters are included to provide dedicated Decoys for both the Germans and Americans. PzIVH counters for Ghost Panzer with the correct speed are included too. Extra counters are included of some of the vehicle and infantry types.
Game comes with mounted game boards, counter sheets, rules and scenarios, dice, and counter tray.
Band of Brothers is a fast playing game of squad level combat in WWII. It covers the exploits of the 101st in their battles from D-Day through the Bulge. The rules are very simple (no combat charts are needed) with very few exceptions to remember and yet the game is meant to be all encompassing and will include infantry, tanks, and artillery.
Based on years of research, the game system uses a unique suppression mechanic. There are no longer two unique states for a unit, but varying degrees of suppression. This allows suppression to accumulate from multiple fire sources and means that the unit will not take a morale check until it is asked to do something. You will never know for sure how your units will respond until they are needed.
Although casualties can be caused by artillery and heavy weapons (which makes them prime battlefield targets), squads will never cause significant casualties shooting at range at dug in, first line troops. Their goal is to fire and maneuver. Sections of the enemy force must be pinned down and eliminated from up close. The system itself forces this realistic play. In a similar fashion, the system rewards you for spreading your troops out and other realistic game play.
Another unique feature of the game is its use of Proficiency and Casualty ratings to differentiate squads in areas besides just morale.