Band of Brothers: Stalin's Favorite

Band of Brothers: Stalin's Favorite

Sale Price:$75.00 Original Price:$85.00

The next volume in the Band of Brothers Series by Jim Krohn. East Front Tactical Battles from 1943-1945. This is a stand alone volume.

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The Band of Brothers series is headed back to the East Front for the second half of the war.  Refight the battles of the 2nd Guards Tank Army, "Stalin's Favorite",  the unit was created in January 1943. In the campaign season of 1943 the unit  fought in the battles at Sevsk and Kursk. 

In 1944, the 2nd was key to stopping the German III Panzerkorps as they fought to save German units trapped in the Cherkassy pocket.  Later in 1944 they raided deep into Uman and lead the way crossing the Romanian border.

Going into 1945 the unit was considered elite and it's tanks were some of the first to go into Berlin.

It is the only Soviet Tank Army of the war that still exists today, now named 2nd Guards Army.

This series has sold out quickly in the past.  This may be your only opportunity to buy all 6 of these games, plus the Battle Manual.  

Stalin's Favorite will include 16 new scenarios from 1943-1945.

  • 8 new maps (Four 11 X 17 double sided hard mounted game boards)

  • Five counter sheets (four of units, 1 of status markers)

  • Two series rulebooks

  • Two scenario books (containing 16 new scenarios!)

  • Two player aids

  • Two 10-sided dice

  • Counter Tray

The system rules are very simple (no combat charts are needed) with very few exceptions to remember and yet the game is meant to be all encompassing and will include infantry, tanks, and artillery.

Based on years of research, the game system uses a unique suppression mechanic. There are no longer two unique states for a unit, but varying degrees of suppression. This allows suppression to accumulate from multiple fire sources and means that the unit will not take a morale check until it is asked to do something. You will never know for sure how your units will respond until they are needed.

Although casualties can be caused by artillery and heavy weapons (which makes them prime battlefield targets), squads will never cause significant casualties shooting at range at dug in, first line troops. Their goal is to fire and maneuver. Sections of the enemy force must be pinned down and eliminated from up close. The system itself forces this realistic play. In a similar fashion, the system rewards you for spreading your troops out and other realistic game play.

Another unique feature of the game is its use of Proficiency and Casualty ratings to differentiate squads in areas besides just morale.